Enjoyed it a lot : ]
Not much to improve on as far as a two man team goes.
I was disappointed in the lack of reward for getting all the antidotes. The font at the end was also out of place and didn't match.
Add some jumping next game and you'll have some crrrrazy chaos going on :P
Keep up the good work ^^
Got some issues
Interesting idea, but has some bugs.
I was caught with nothing but consonants falling, making it impossible to spell anything. Rather than random letters falling, you should be generating the falling letters with a word to be spelled with them in mind at least.
You didn't debug it in different browsers
Buggy. Way too buggy. You still need to debug this before you post it. I'd say this was an alpha version it's so buggy (as a matter of fact I got it to run ONCE out of ten times)
Terrible lag on the clicks, no pre-defined loops. You basically made something that is a little more diverting than clicking icons on the desktop.
May be add some predefined songs and get rid of the ridiculous lag and then you'll have something worth trying.
Thanks. At little bit overcritical, but thanks anyway.
HAHAHA Guardian legend!!!! That was a great game XD, interesting how you mixed levels together though XD...didn't play long enough to see if you had the little guy traveling around mode....but considering the file size I doubt you did : P
Kudos for knowing about that game though! Loved it back in the day...
Not bad for a first shot : ) Glad you put some effort into it.
Watch for little nit picky things though. It's a bit unprofessional to have fire power flying over your stat board. May be add some animations to add to the effect of moving left and right or thrusting forward.
All in all though, I can't complain for it being a first go! It even wasn't extremely buggy : )
Good fun. Enjoyable and fun to think about. Here's my two issues:
-The walking on metal effect was enough to make me rip my eyeballs out. Quiet the effect or get a different one. You better change this soon to help your rating for first day.
-I would suggest making a mini-map possibly. May be not showing the whole level but kinda just the surrounding bit of terrain. The redundancy of the graphics can make the memory issue slightly overwhelming.
Other than that, good job on the scripting concept.
This was obviously not debugged before you placed it on display. That is a definite "DON'T DO". Debug it THEN post it.
Well, it was alrightish from a programming point of view (other than I don't think you found the way around the gotoAndStop issue people have with animations and 3.0....unless you just didn't animate), but as a game I'd have to say it was very sub par...if you did it in 3.0 I would actually expect something better coming out of it ; )
Keep trying though. Once you get a library base of your own in 3.0 you should start to be able to make some decent stuff : ), always nice to see some people trying out for the harder AS :P
Thanks :) I'm not sure what you mean by gotoAndStop though...there is only one frame in my .fla :D
Well you get the E for effort
As stated by life, you did a pretty good job on animating. But you definitely are lacking a strong program to run with the graphics.
I can't rate it very high because as a game it is below most any standard. But as a work of art it was nice to look at ^_^
Keep working at it. If you need programming tips feel free to PM me. I can help you with justa bout anything regarding as.
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